By Rob Carney
Добро пожаловать в start in 3D, специальное издание от издателей журнала 3D international. В этом руководстве вы освоите ключевые концепции 3D. Мы дадим подсказки от экспертов, обучающие материалы и техники работы в основных пакетах. Также вы получите базовые навыки моделирования анатомии, машин из научной фантастики, различных созданий и много другого.
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Extra info for 3D World - Get Started in 3D
Now you need to set up the IK: choose the end joint as the end of the IK chain, and add a null to be the goal of the IK chain. Place the goal null under the spline controller in the object hierarchy. When the controller is moved, the IK chain moves with it. Rigging FUNDAMENTALS Set your work in motion DISCOVER THE BASICS OF RIGGING Pre-rigged solutions Fundamentals Applications such as Cinema 4D and MotionBuilder come with powerful tools to automatically apply a pre-existing rig to your mesh. Alternatively, applications such as Poser and Daz Studio provide an environment to create and animate your character using pre-rigged models, and then offer the ability to get that into your preferred 3D app.
If your 3D application supports vertex manipulations of meshes, it’s a good way of animating them too. 2D particles The ideal is to render all particle simulations as true to life as is possible in their full volumetric glory, but due to limits on either hardware or render time this isn’t possible on the majority of shots. However, most particle systems allow the use of 2D sprites, which are pre-rendered stills or animations, as the basis of particles. The computing overhead for 2D sprites is much lower than with their 3D equivalents, allowing you to iterate more quickly.
They often come in two different modes, one for creating soft body simulations and the other more tailored to creating clothing and material. com There are other methods of simulating cloth – using deformers and sculpting tools – but soft body dynamics systems allow for a much quicker implementation, which can be used as effectively for stills as for animations. As with the majority of visual effects simulations, the computer isn’t actually simulating real cloth; instead, it’s creating a set of parameters using a predeﬁned system of constraints to move your mesh in order to give the appearance of your chosen material.
3D World - Get Started in 3D by Rob Carney